Turing Walkthrough
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== Essentials == | == Essentials == | ||
- | * '''The Basics''' - Introduction to programming, commenting, basic output, variables, and basic input ''by Cervantes'' | + | * '''[[The Start: Introduction, Comments, Output, Variables, Input (Turing)|The Basics]]''' - Introduction to programming, commenting, basic output, variables, and basic input ''by Cervantes'' |
* '''If structures''' - Write code that can make decisions ''by Cervantes'' | * '''If structures''' - Write code that can make decisions ''by Cervantes'' | ||
- | * '''Functions and Procedures''' - Organize your code into sections and call them at will; introduction to recursion ''by Cervantes'' | + | * '''[[Turing_Functions_and_Procedures|Functions and Procedures]]''' - Organize your code into sections and call them at will; introduction to recursion ''by Cervantes'' |
* '''Loops and For loops''' - To repeat sections of code over and over ''by Cervantes'' | * '''Loops and For loops''' - To repeat sections of code over and over ''by Cervantes'' | ||
- | * '''String Manipulation''' ''by Cervantes'' | + | * '''[[Turing_String_Manipulation|String Manipulation]]''' ''by Cervantes'' |
* '''Index''' - searching through a string ''by AsianSensation'' | * '''Index''' - searching through a string ''by AsianSensation'' | ||
- | * '''Records and Types''' - Create new, compound data types ''by AsianSensation'' | + | * '''[[Turing Records and Types|Records and Types]]''' - Create new, compound data types ''by AsianSensation'' |
- | * '''Arrays''' - Mass variables ''by | + | * '''Arrays''' - Mass variables ''by Clayton and Cervantes'' |
- | * '''Enumerated Types''' - Create an indexing system that is readable and understandable ''by | + | * '''Enumerated Types''' - Create an indexing system that is readable and understandable ''by Clayton'' |
- | * '''[[Turing_File_IO|File Input/Output]]''' - Reading and writing data from/to text files ''by | + | * '''[[Turing_File_IO|File Input/Output]]''' - Reading and writing data from/to text files ''by Clayton'' |
* '''Bitwise Operators''' - Experiment with binary, getting closer to lowlevel programming ''by Zylum'' | * '''Bitwise Operators''' - Experiment with binary, getting closer to lowlevel programming ''by Zylum'' | ||
* '''Recursion''' - Subroutines that call themselves can achieve amazing results ''by Zylum'' | * '''Recursion''' - Subroutines that call themselves can achieve amazing results ''by Zylum'' | ||
* '''Modules''' - Collections of procedures and functions ''by Delos'' | * '''Modules''' - Collections of procedures and functions ''by Delos'' | ||
* '''Pointers''' - Referencing memory and creating linked lists ''by lyam_kaskade''. | * '''Pointers''' - Referencing memory and creating linked lists ''by lyam_kaskade''. | ||
- | * '''Classes Part I''' - Make your own objects ''by Cervantes'' | + | * '''[[Turing Classes Part I|Classes Part I]]''' - Make your own objects ''by Cervantes'' |
* '''Classes Part II''' - Create objects that interact with each other ''by Cervantes'' | * '''Classes Part II''' - Create objects that interact with each other ''by Cervantes'' | ||
* '''Classes Part III''' - Inheritance and Polymorphism to create a network of objects ''by Cervantes'' | * '''Classes Part III''' - Inheritance and Polymorphism to create a network of objects ''by Cervantes'' | ||
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* '''Basic Graphics''' - Make your program look nice ''by Asok'' | * '''Basic Graphics''' - Make your program look nice ''by Asok'' | ||
* '''Fonts and locating put''' - Make your text look nice ''by basketball4ever'' | * '''Fonts and locating put''' - Make your text look nice ''by basketball4ever'' | ||
- | * '''View.Set and View.Update''' - Configuring the run window and eliminating animation flickering ''by | + | * '''[[Turing_Eliminate_Flickering|View.Set and View.Update]]''' - Configuring the run window and eliminating animation flickering ''by Clayton'' |
* '''Windows''' - Managing the window(s) your program run(s) in ''by Delos'' | * '''Windows''' - Managing the window(s) your program run(s) in ''by Delos'' | ||
* '''Pictures''' - Import your own .bmp's and .jpg's ''by Hacker Dan'' | * '''Pictures''' - Import your own .bmp's and .jpg's ''by Hacker Dan'' |
Latest revision as of 00:15, 13 October 2008
Contents |
Essentials
- The Basics - Introduction to programming, commenting, basic output, variables, and basic input by Cervantes
- If structures - Write code that can make decisions by Cervantes
- Functions and Procedures - Organize your code into sections and call them at will; introduction to recursion by Cervantes
- Loops and For loops - To repeat sections of code over and over by Cervantes
- String Manipulation by Cervantes
- Index - searching through a string by AsianSensation
- Records and Types - Create new, compound data types by AsianSensation
- Arrays - Mass variables by Clayton and Cervantes
- Enumerated Types - Create an indexing system that is readable and understandable by Clayton
- File Input/Output - Reading and writing data from/to text files by Clayton
- Bitwise Operators - Experiment with binary, getting closer to lowlevel programming by Zylum
- Recursion - Subroutines that call themselves can achieve amazing results by Zylum
- Modules - Collections of procedures and functions by Delos
- Pointers - Referencing memory and creating linked lists by lyam_kaskade.
- Classes Part I - Make your own objects by Cervantes
- Classes Part II - Create objects that interact with each other by Cervantes
- Classes Part III - Inheritance and Polymorphism to create a network of objects by Cervantes
- Functional Programming (in Turing!) - Passing and returning anonymous functions by Cervantes
Extras
Graphics
- Basic Graphics - Make your program look nice by Asok
- Fonts and locating put - Make your text look nice by basketball4ever
- View.Set and View.Update - Configuring the run window and eliminating animation flickering by Clayton
- Windows - Managing the window(s) your program run(s) in by Delos
- Pictures - Import your own .bmp's and .jpg's by Hacker Dan
- RGB - Create your own colours as you need them by TheZsterBunny
- Intro to 3D - Project a 3D world onto the 2D computer screen by Windsurfer
- GUI (Graphical User Interface) - Make clickable buttons by Recneps
Advanced Input
- More advanced input - getch, Input.KeyDown, Mouse.Where by DanShadow
- Input.KeyDown - in more detail by Tony
- Mouse.Where - some more detail by Hacker Dan
Other Stuff
- The Dir Module - Traverse and manipulate directories by jamonathin
- The Net Module - Use Turing and the internet together by DanShadow
- Collision Detection - Determine when two objects collide--a necessity for games by richcash
- Whatdotcolour - Another approach to collision detection and other useful things
Credits
Original walkthrough by Cervantes.