Baldur's Gate Revolution
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==Gameplay== | ==Gameplay== | ||
- | Players start by choosing a Character and a location. The player then tries to navigate through the Location by keeping as close to the behaviour of their chosen Character as they can. Closer matches of the player's behaviour to the Character's results in more points, while straying too far from the Character's behaviour can result in failing the Location. Locations vary in difficulty, from Candlekeep (easy) to Baldur's Gate (difficult). | + | Players start by choosing a Character and a location. [[The]] player then tries to navigate through the Location by keeping as close to the behaviour of their chosen Character as they can. Closer matches of the player's behaviour to the Character's results in more points, while straying too far from the Character's behaviour can result in failing the Location. Locations vary in difficulty, from Candlekeep (easy) to Baldur's Gate (difficult). |
Latest revision as of 06:14, 15 December 2005
Going along with Japan's love of all things weird, and the past success of Dance Dance Revolution, BioWare decided to open a new studio in the land of the rising sun to see what they could come up with.
Gameplay
Players start by choosing a Character and a location. The player then tries to navigate through the Location by keeping as close to the behaviour of their chosen Character as they can. Closer matches of the player's behaviour to the Character's results in more points, while straying too far from the Character's behaviour can result in failing the Location. Locations vary in difficulty, from Candlekeep (easy) to Baldur's Gate (difficult).