Turing Walkthrough

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* '''[[The Start: Introduction, Comments, Output, Variables, Input (Turing)|The Basics]]''' - Introduction to programming, commenting, basic output, variables, and basic input ''by Cervantes''
* '''[[The Start: Introduction, Comments, Output, Variables, Input (Turing)|The Basics]]''' - Introduction to programming, commenting, basic output, variables, and basic input ''by Cervantes''
* '''If structures''' - Write code that can make decisions ''by Cervantes''
* '''If structures''' - Write code that can make decisions ''by Cervantes''
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* '''Functions and Procedures''' - Organize your code into sections and call them at will; introduction to recursion ''by Cervantes''
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* '''[[Turing_Functions_and_Procedures|Functions and Procedures]]''' - Organize your code into sections and call them at will; introduction to recursion ''by Cervantes''
* '''Loops and For loops''' - To repeat sections of code over and over ''by Cervantes''
* '''Loops and For loops''' - To repeat sections of code over and over ''by Cervantes''
* '''[[Turing_String_Manipulation|String Manipulation]]''' ''by Cervantes''
* '''[[Turing_String_Manipulation|String Manipulation]]''' ''by Cervantes''
* '''Index''' - searching through a string ''by AsianSensation''
* '''Index''' - searching through a string ''by AsianSensation''
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* '''Records and Types''' - Create new, compound data types ''by AsianSensation''
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* '''[[Turing Records and Types|Records and Types]]''' - Create new, compound data types ''by AsianSensation''
* '''Arrays''' - Mass variables ''by Clayton and Cervantes''
* '''Arrays''' - Mass variables ''by Clayton and Cervantes''
* '''Enumerated Types''' - Create an indexing system that is readable and understandable ''by Clayton''
* '''Enumerated Types''' - Create an indexing system that is readable and understandable ''by Clayton''
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* '''Modules''' - Collections of procedures and functions ''by Delos''
* '''Modules''' - Collections of procedures and functions ''by Delos''
* '''Pointers''' - Referencing memory and creating linked lists ''by lyam_kaskade''.
* '''Pointers''' - Referencing memory and creating linked lists ''by lyam_kaskade''.
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* '''Classes Part I''' - Make your own objects ''by Cervantes''
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* '''[[Turing Classes Part I|Classes Part I]]''' - Make your own objects ''by Cervantes''
* '''Classes Part II''' - Create objects that interact with each other ''by Cervantes''
* '''Classes Part II''' - Create objects that interact with each other ''by Cervantes''
* '''Classes Part III''' - Inheritance and Polymorphism to create a network of objects ''by Cervantes''
* '''Classes Part III''' - Inheritance and Polymorphism to create a network of objects ''by Cervantes''

Latest revision as of 00:15, 13 October 2008

Contents

Essentials

  • The Basics - Introduction to programming, commenting, basic output, variables, and basic input by Cervantes
  • If structures - Write code that can make decisions by Cervantes
  • Functions and Procedures - Organize your code into sections and call them at will; introduction to recursion by Cervantes
  • Loops and For loops - To repeat sections of code over and over by Cervantes
  • String Manipulation by Cervantes
  • Index - searching through a string by AsianSensation
  • Records and Types - Create new, compound data types by AsianSensation
  • Arrays - Mass variables by Clayton and Cervantes
  • Enumerated Types - Create an indexing system that is readable and understandable by Clayton
  • File Input/Output - Reading and writing data from/to text files by Clayton
  • Bitwise Operators - Experiment with binary, getting closer to lowlevel programming by Zylum
  • Recursion - Subroutines that call themselves can achieve amazing results by Zylum
  • Modules - Collections of procedures and functions by Delos
  • Pointers - Referencing memory and creating linked lists by lyam_kaskade.
  • Classes Part I - Make your own objects by Cervantes
  • Classes Part II - Create objects that interact with each other by Cervantes
  • Classes Part III - Inheritance and Polymorphism to create a network of objects by Cervantes
  • Functional Programming (in Turing!) - Passing and returning anonymous functions by Cervantes

Extras

Graphics

  • Basic Graphics - Make your program look nice by Asok
  • Fonts and locating put - Make your text look nice by basketball4ever
  • View.Set and View.Update - Configuring the run window and eliminating animation flickering by Clayton
  • Windows - Managing the window(s) your program run(s) in by Delos
  • Pictures - Import your own .bmp's and .jpg's by Hacker Dan
  • RGB - Create your own colours as you need them by TheZsterBunny
  • Intro to 3D - Project a 3D world onto the 2D computer screen by Windsurfer
  • GUI (Graphical User Interface) - Make clickable buttons by Recneps

Advanced Input

  • More advanced input - getch, Input.KeyDown, Mouse.Where by DanShadow
  • Input.KeyDown - in more detail by Tony
  • Mouse.Where - some more detail by Hacker Dan

Other Stuff

  • The Dir Module - Traverse and manipulate directories by jamonathin
  • The Net Module - Use Turing and the internet together by DanShadow
  • Collision Detection - Determine when two objects collide--a necessity for games by richcash
  • Whatdotcolour - Another approach to collision detection and other useful things

Credits

Original walkthrough by Cervantes.

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