Turing Walkthrough

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(Essentials)
(Essentials)
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* Arrays - Mass variables by Freakman and Cervantes
* Arrays - Mass variables by Freakman and Cervantes
* Enumerated Types - Create an indexing system that is readable and understandable by Freakman
* Enumerated Types - Create an indexing system that is readable and understandable by Freakman
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* [[Turing_File_Io|File Input/Output]] - Reading and writing data from/to text files by Freakman
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* [[Turing_File_IO|File Input/Output]] - Reading and writing data from/to text files by Freakman
* Bitwise Operators - Experiment with binary, getting closer to lowlevel programming by Zylum
* Bitwise Operators - Experiment with binary, getting closer to lowlevel programming by Zylum
* Recursion - Subroutines that call themselves can achieve amazing results by Zylum
* Recursion - Subroutines that call themselves can achieve amazing results by Zylum

Revision as of 06:11, 12 October 2008

Contents

Essentials

  • The Basics - Introduction to programming, commenting, basic output, variables, and basic input by Cervantes
  • If structures - Write code that can make decisions by Cervantes
  • Functions and Procedures - Organize your code into sections and call them at will; introduction to recursion by Cervantes
  • Loops and For loops - To repeat sections of code over and over by Cervantes
  • String Manipulation by Cervantes
  • Index - searching through a string by AsianSensation
  • Records and Types - Create new, compound data types by AsianSensation
  • Arrays - Mass variables by Freakman and Cervantes
  • Enumerated Types - Create an indexing system that is readable and understandable by Freakman
  • File Input/Output - Reading and writing data from/to text files by Freakman
  • Bitwise Operators - Experiment with binary, getting closer to lowlevel programming by Zylum
  • Recursion - Subroutines that call themselves can achieve amazing results by Zylum
  • Modules - Collections of procedures and functions by Delos
  • Pointers - Referencing memory and creating linked lists by lyam_kaskade.
  • Classes Part I - Make your own objects by Cervantes
  • Classes Part II - Create objects that interact with each other by Cervantes
  • Classes Part III - Inheritance and Polymorphism to create a network of objects by Cervantes
  • Functional Programming (in Turing!) - Passing and returning anonymous functions by Cervantes

Extras

Graphics

Advanced Input

Other Stuff

Credits

Original walkthrough by Cervantes.

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