Whatdotcolor
From Compsci.ca Wiki
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Here's a quick example of a few basic graphics functions which uses whatdotcolour to check if the mouse is above a red circle. | Here's a quick example of a few basic graphics functions which uses whatdotcolour to check if the mouse is above a red circle. | ||
<code>%%Example of whatdotcolour collision detection | <code>%%Example of whatdotcolour collision detection | ||
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%%By: Gandalf | %%By: Gandalf | ||
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setscreen ("graphics,offscreenonly") | setscreen ("graphics,offscreenonly") | ||
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var cx, cy, mx, my, mb : int | var cx, cy, mx, my, mb : int | ||
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cx := maxx div 2 | cx := maxx div 2 | ||
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cy := maxy div 2 | cy := maxy div 2 | ||
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var circleColour : int := red | var circleColour : int := red | ||
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loop | loop | ||
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cls | cls | ||
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Draw.FillOval (cx, cy, 40, 40, circleColour) | Draw.FillOval (cx, cy, 40, 40, circleColour) | ||
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Mouse.Where (mx, my, mb) | Mouse.Where (mx, my, mb) | ||
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%if your mouse is above the circle and you click | %if your mouse is above the circle and you click | ||
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if whatdotcolour (mx, my) = circleColour and mb > 0 then | if whatdotcolour (mx, my) = circleColour and mb > 0 then | ||
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%move the circle to the mouse coordinates | %move the circle to the mouse coordinates | ||
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cx := mx | cx := mx | ||
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cy := my | cy := my | ||
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end if | end if | ||
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View.Update | View.Update | ||
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end loop</code> | end loop</code> | ||
An alternative of whatdotcolour collision detection in Turing is using Math.Distance. | An alternative of whatdotcolour collision detection in Turing is using Math.Distance. |
Revision as of 23:45, 15 December 2005
Also spelled whatdotcolour (Canadian spelling of colour), it is a Turing function which returns the colour of a specific pixel. Often used for collision detection, it is an easy solution when creating something using Turing graphics alone without external images being involved.
It's actually so important that there's a whatdotcolor Warrior mod.
Here's a quick example of a few basic graphics functions which uses whatdotcolour to check if the mouse is above a red circle.
%%Example of whatdotcolour collision detection
%%By: Gandalf
setscreen ("graphics,offscreenonly")
var cx, cy, mx, my, mb : int
cx := maxx div 2
cy := maxy div 2
var circleColour : int := red
loop
cls Draw.FillOval (cx, cy, 40, 40, circleColour) Mouse.Where (mx, my, mb) %if your mouse is above the circle and you click if whatdotcolour (mx, my) = circleColour and mb > 0 then %move the circle to the mouse coordinates cx := mx cy := my end if View.Update
end loop
An alternative of whatdotcolour collision detection in Turing is using Math.Distance.