Whatdotcolor

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Here's a quick example of a few basic graphics functions which uses whatdotcolour to check if the mouse is above a red circle.
Here's a quick example of a few basic graphics functions which uses whatdotcolour to check if the mouse is above a red circle.
<code>%%Example of whatdotcolour collision detection
<code>%%Example of whatdotcolour collision detection
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%%By: Gandalf
%%By: Gandalf
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setscreen ("graphics,offscreenonly")
setscreen ("graphics,offscreenonly")
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var cx, cy, mx, my, mb : int
var cx, cy, mx, my, mb : int
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cx := maxx div 2
cx := maxx div 2
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cy := maxy div 2
cy := maxy div 2
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var circleColour : int := red
var circleColour : int := red
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loop
loop
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     cls
     cls
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     Draw.FillOval (cx, cy, 40, 40, circleColour)
     Draw.FillOval (cx, cy, 40, 40, circleColour)
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     Mouse.Where (mx, my, mb)
     Mouse.Where (mx, my, mb)
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     %if your mouse is above the circle and you click
     %if your mouse is above the circle and you click
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     if whatdotcolour (mx, my) = circleColour and mb > 0 then
     if whatdotcolour (mx, my) = circleColour and mb > 0 then
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         %move the circle to the mouse coordinates
         %move the circle to the mouse coordinates
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         cx := mx
         cx := mx
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         cy := my
         cy := my
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     end if
     end if
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     View.Update
     View.Update
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end loop</code>
end loop</code>
An alternative of whatdotcolour collision detection in Turing is using Math.Distance.
An alternative of whatdotcolour collision detection in Turing is using Math.Distance.

Revision as of 23:45, 15 December 2005

Also spelled whatdotcolour (Canadian spelling of colour), it is a Turing function which returns the colour of a specific pixel. Often used for collision detection, it is an easy solution when creating something using Turing graphics alone without external images being involved.

It's actually so important that there's a whatdotcolor Warrior mod.

Here's a quick example of a few basic graphics functions which uses whatdotcolour to check if the mouse is above a red circle. %%Example of whatdotcolour collision detection %%By: Gandalf setscreen ("graphics,offscreenonly") var cx, cy, mx, my, mb : int cx := maxx div 2 cy := maxy div 2 var circleColour : int := red loop

   cls
   Draw.FillOval (cx, cy, 40, 40, circleColour)
   Mouse.Where (mx, my, mb)
   %if your mouse is above the circle and you click
   if whatdotcolour (mx, my) = circleColour and mb > 0 then
       %move the circle to the mouse coordinates
       cx := mx
       cy := my
   end if
   View.Update

end loop

An alternative of whatdotcolour collision detection in Turing is using Math.Distance.

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